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The term chat room, or chatroom, is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing.
The term can thus mean any technology ranging from real-time online chat and online interaction with strangers (e.g., online forums) to fully immersive graphical social environments.
The primary use of a chat room is to share information via text with a group of other users.
Generally speaking, the ability to converse with multiple people in the same conversation differentiates chat rooms from instant messaging programs, which are more typically designed for one-to-one communication.
The users in a particular chat room are generally connected via a shared internet or other similar connection, and chat rooms exist catering for a wide range of subjects.
New technology has enabled the use of file sharing and webcam to be included in some programs. The first online chat system was called Talkoimatic, created by Doug Brown and David R.
In 2014 Brown and Woolley released a web-based version of Talkomatic.The first created by Compu Serve executive Alexander "Sandy" Trevor in Columbus, Ohio.Visual chat rooms add graphics to the chat experience, in either 2D or 3D (employing virtual reality technology).These are characterized by using a graphic representation of the user, an avatar (virtualing elements such as games (in particular massively multiplayer online games) and educational material most often developed by individual site owners, who in general are simply more advanced users of the systems.The most popular environments, such as The Palace, also allow users to create or build their own spaces.
Some of the most popular 3D chat experiences are IMVU and Second Life (though they extend far beyond just chat).